Add macOS local playback engine
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import Foundation
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import XCTest
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import VelodyDomain
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@testable import VelodyPlayback
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@MainActor
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final class PlaybackControllerTests: XCTestCase {
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func testPlayPauseRestartsTrackAfterPlaybackFinishesAtQueueEnd() {
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let engine = FakePlaybackEngine()
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let sessionStore = InMemoryPlaybackSessionStore()
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let controller = PlaybackController(
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engine: engine,
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sessionStore: sessionStore
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)
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let track = LibraryTrack(
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id: "track-1",
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title: "Finished Track",
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artist: "Tester",
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durationSeconds: 120,
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localFilePath: "/tmp/finished-track.mp3"
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)
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controller.setCatalogTracks([track])
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controller.play(trackID: track.id)
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XCTAssertEqual(engine.loadTrackCallCount, 1)
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XCTAssertEqual(engine.playCallCount, 1)
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XCTAssertTrue(controller.nowPlayingState.isPlaying)
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engine.simulatePlaybackFinished()
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XCTAssertFalse(controller.nowPlayingState.isPlaying)
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XCTAssertEqual(controller.nowPlayingState.currentTime, 120)
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controller.playPause()
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XCTAssertEqual(engine.loadTrackCallCount, 2)
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XCTAssertEqual(engine.playCallCount, 2)
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XCTAssertEqual(engine.lastLoadedStartTime, 0)
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XCTAssertTrue(controller.nowPlayingState.isPlaying)
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XCTAssertEqual(controller.nowPlayingState.currentTime, 0)
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}
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}
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@MainActor
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private final class FakePlaybackEngine: PlaybackEngine {
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var onEvent: (@MainActor @Sendable (PlaybackEngineEvent) -> Void)?
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var currentTime: Double = 0
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var duration: Double = 120
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var isPlaying = false
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private(set) var loadTrackCallCount = 0
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private(set) var playCallCount = 0
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private(set) var lastLoadedStartTime: Double?
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func loadTrack(at fileURL: URL, startTime: Double) throws {
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loadTrackCallCount += 1
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lastLoadedStartTime = startTime
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currentTime = startTime
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isPlaying = false
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}
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func play() throws {
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playCallCount += 1
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isPlaying = true
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}
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func pause() {
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isPlaying = false
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}
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func stop() {
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isPlaying = false
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currentTime = 0
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}
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func seek(to time: Double) throws {
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currentTime = min(max(time, 0), duration)
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}
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func simulatePlaybackFinished() {
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isPlaying = false
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currentTime = duration
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onEvent?(.finishedPlaying)
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}
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}
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